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Jim Ryan

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Game changer: Jim Ryan

Jim Ryan
Words by Peter Anderson
Photography by Andrew Lowe

Newcastle-born Jim Ryan played a pivotal role in PlayStation’s rise from ambitious challenger to global entertainment powerhouse. Across three decades, he helped transform the brand into a dominant force in a sector once ruled by rivals Sega and Nintendo, with his own meteoric ascent culminating in his appointment as Sony Interactive Entertainment president and chief executive. Yet despite leading an international operation spanning California, Tokyo and London, the ex-Royal Grammar School Newcastle pupil never lost sight of the region that shaped him. Here, he talks to Peter Anderson about the values that underpinned his success, steering the launch of the blockbuster PlayStation 5 console during a global pandemic and why retirement has brought him back home.

Back in 1994, Britain was in the midst of a cultural renaissance.

Oasis burst onto the music scene with Definitely Maybe; Kevin Keegan’s swashbuckling Entertainers side secured Newcastle United’s highest top-flight finish since 1927; the newly-opened Channel Tunnel promised stronger European ties and the National Lottery launched to great fanfare.

While the nation was embracing its new era of optimism, a Japanese electronics giant was preparing for another kind of awakening.

Eyeing a place in the home video games market, it was set to launch the PlayStation.

Few could have foreseen the revolution it was about to spark.

In the same year, Newcastle-raised Jim Ryan, whose career had already taken him to Ford Motor Company, Amstrad and Oracle Corporation, joined the fledgling venture as international finance officer.

Over the next three decades, both would exceed even their most ambitious expectations as, much like the soundtrack to the era, things would soon go supersonic.

Yet when Jim joined Sony, PlayStation was very much “the new kid on the block”, entering a fiercely competitive market with no guarantee of success and everything still to prove.

He says: “People look at PlayStation now and assume it was always going to be successful, but back then we were the renegades, taking on some very established competitors.”

Jim joined Sony just a year before the launch of the original PlayStation in Europe, and found himself tasked with building a brand from the ground up.

He says: “There were about 20 people in the UK and nothing across continental Europe.

“My job was to create the infrastructure – find offices, hire people and build teams.

“We were starting from scratch.”

The challenge was considerable.

At the time, the video games market was dominated by established players Sega and Nintendo, whose flagship characters Sonic the Hedgehog and Mario had become cultural icons among a generation of young gamers.

Sony, by contrast, was attempting to break into an industry where it had no track record and little credibility.

Yet PlayStation arrived at precisely the right moment.

While rivals continued to rely on cartridge-based systems, Sony embraced CD-ROM technology, allowing developers to create larger, more cinematic games with richer soundtracks, voice acting and increasingly sophisticated graphics.

Just as importantly, the company deliberately targeted an older audience, positioning gaming not simply as a pastime for children but as a mainstream form of entertainment for teenagers and young adults.

Jim says: “The technology was different, but so was the attitude.

“It felt fresh. It felt contemporary.”

Sony also attracted some of the industry’s most talented developers, resulting in a catalogue of games that helped redefine what a console could be.

Titles such as Ridge Racer, Tekken, Metal Gear Solid, Resident Evil and Tomb Raider, the latter led by heroine Lara Croft, showcased the system’s capabilities and offered experiences unlike anything many players had encountered before.

Jim says: “When Tomb Raider arrived, we got a real sense that something special was happening.

“It’s difficult to explain now just how huge that game was.

“The same was true of Resident Evil; those games felt completely different.”

As PlayStation’s popularity grew, so too did Jim’s responsibilities.

Having helped establish Sony’s European operation, he found himself at the centre of the company’s international expansion, taking the brand into new markets where video gaming was still in its infancy, before becoming president of Sony Computer Entertainment Europe in 2011.

Spain proved one of PlayStation’s greatest success stories.

Jim recalls how the console became so ubiquitous that many people used the word PlayStation as shorthand for video games themselves.

The same pattern would repeat elsewhere as PlayStation expanded across Europe and beyond, gradually eclipsing its rivals and transforming gaming from a niche hobby into a mainstream global industry.

In countries such as Saudi Arabia, where video games were one of the few widely accessible forms of entertainment, PlayStation and titles such as football game FIFA attracted vast audiences.

Jim says: “We were finding success in places where there wasn’t much of a gaming culture.

“We were building something that was becoming much bigger than any of us had ever imagined.”

“PEOPLE LOOK AT PLAYSTATION NOW AND ASSUME IT WAS ALWAYS GOING TO BE SUCCESSFUL, BUT BACK THEN WE WERE THE RENEGADES, TAKING ON SOME VERY ESTABLISHED COMPETITORS”

While rivals often relied on a handful of signature franchises, Jim believes PlayStation’s success came from its ability to continually reinvent itself.

He says: “With PlayStation, there always tended to be one or two defining games for each generation.

“For the original PlayStation, it was games like Resident Evil and Tomb Raider, then Grand Theft Auto became huge on PlayStation 2.

“After that, FIFA and Call of Duty just kept getting bigger and bigger.”

Alongside blockbuster third-party titles, Sony increasingly invested in its own studios, creating a portfolio of exclusive games that helped define each new console generation.

Jim says: “We were making these wonderful single-player experiences like Uncharted, The Last of Us and Ghost of Tsushima.

“They became what I used to think of as tent poles for the platform – games that would come along for each generation and really define what PlayStation was all about.”

By the late 2010s, PlayStation had become far more than a games console.

It was one of the world’s most recognisable entertainment brands, with tens of millions of players across the globe and a growing presence in film, television and digital services.

In 2019, Jim was appointed president and chief executive of Sony Interactive Entertainment, becoming head of the global PlayStation business and taking responsibility for a company employing 12,000 people and generating billions of dollars in revenue.

Yet within months of taking on what he describes as “the best job in the world”, he would face the greatest challenge of his career.

The launch of the PlayStation 5 had always been a monumental undertaking. And then the COVID-19 pandemic brought the world to a standstill.

Jim says: “It was the biggest product launch in Sony’s history.

“It was always going to be hugely complicated and then, suddenly, everything closed.”

Factories in China shut their doors, engineers were unable to access production sites, retail stores closed and developers were forced to work remotely.

Jim was left to lead a global operation from his dining room table in London, coordinating teams across California, Tokyo and Europe.

He adds: “I had to project this picture of calm and confidence, telling everyone we were going to be fine.

“Then I’d finish the call, sit down and think, ‘I have no idea how we’re going to do this.’”

Despite the disruption, though, the launch went ahead.

The PlayStation 5 arrived in November 2020 and quickly became one of the fastest-selling consoles in Sony’s history, with more than 75 million units sold worldwide.

It’s a feat Jim regards as the defining achievement of his career.

He says: “Pulling that off during the pandemic was extraordinary; it was easily the most difficult thing we’ve ever done.”

Jim retired in 2024, ending a 30-year career that had taken him from helping establish PlayStation’s European operation to leading one of the world’s most successful entertainment businesses.

Yet despite overseeing multiple console generations and helping transform PlayStation into a global phenomenon, he remains characteristically modest about his contribution.

He says: “I’m incredibly proud to have been associated with the brand.

“But it was always a team effort.

“We started with nothing and built something remarkable.

“To have played a small part in that is something that will stay with me forever.”

If launching the PlayStation represented the culmination of Jim’s professional career, retirement has provided an opportunity to reconnect with the place where it all began.

Born and raised in Newcastle, and educated at the city’s Royal Grammar School, he credits both with instilling many of the qualities that would underpin his success.

He says: “The region instilled resilience; the school taught me curiosity and drive.

“Those are qualities I’ve carried with me throughout my career, and ones that have helped me through some very challenging moments.”

In 2024, he became a governor at Royal Grammar School, based in Newcastle’s Jesmond suburb, and is helping to shape its future while also sharing lessons from a career spent at the forefront of one of the world’s most successful technology businesses.

He says: “People my age often haven’t got a clue what I did, which is absolutely fine.

“But younger people know PlayStation, and if that helps me talk to them about working hard, being honest and showing humility, then that’s a good thing.”

His retirement gift to himself was equally telling: two season tickets at Newcastle United.

A lifelong supporter, Jim has not missed a home match since stepping down from Sony, and he has also become a trustee of Newcastle United Foundation, helping guide an organisation that supports thousands of people across the region through education, employability and community programmes.

Earlier this year, he joined fellow fundraisers on a gruelling trek to the summit of Mount Toubkal in Morocco’s Atlas Mountains, helping raise money for the charity’s work while undertaking what he describes as one of the toughest physical challenges of his life.

He adds: “People talk about giving something back, and it can sound like a cliché.

“But clichés usually have a kernel of truth in them.

“It’s lovely to be involved with organisations that do so much good in very different ways.”

And while much has changed since his childhood in the North East, Jim believes the region’s defining qualities remain the same.

He says: “The region has reinvented itself.

“It’s moved on from the legacy industries and found new opportunities.

“But the people are exactly as I remember them.

“There’s a friendliness, a warmth and a respect for others that I’ve always associated with the North East.

“I’ve travelled all over the world and I’ve never found anywhere quite like it.”

That optimism extends to the region’s growing technology, gaming and esports sectors.

From Ubisoft Reflections in Newcastle and Double Eleven in Middlesbrough, to the British Esports National Performance Campus in Sunderland, Jim sees significant potential for the North East to establish itself as a major player in the digital economy.

Factor in the rise of remote and distributed working, coupled with the North East’s universities, talent base and quality of life, and it means the next generation may no longer need to leave the region to pursue careers in gaming and technology.

Jim says: “I’m really heartened by what’s happening.

“As you build centres of excellence, people spin out, create their own businesses and the whole thing starts to snowball.

“You create an environment where talent wants to stay, where people can build careers and where new companies can emerge.

“There’s a huge opportunity.

“For aspiring entrepreneurs and developers of today, my advice is simple: do your best.

“Sometimes your best is enough and sometimes it isn’t, but don’t leave anything on the table.

“And, most importantly, enjoy yourself.”

This was posted in Bdaily's Members' News section by N Magazine .

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